all wanted to kill me.
another batch of pages with ten thousand
little guys running around shooting at each other!" said the inker,
the colorist whose lives I'd made eminently more difficult.
"What can I do?" I
said. "It's in the story!
It says 'The hordes of PLASM attack our heroes.' So
I draw the hordes
will come up to me and say, "PLASM
was really great--I love the story." Thank you. That's a compliment to
every single creator who has
worked on the project.
are a collaborative medium. Plot,
layout, finished pencils, script, inks, coloring, lettering, and
all serve to convey the story and,
most important, to advance
and enhance the story. A comic is a creative chain,
only as strong
as it's weakest link.
final result of the collaboration
on WARRIORS of PLASM is the
trade paperback you hold in your
hands. It's the story of a revolution, and of five ordinary human
who find themselves caught up in the middle of it. It's a story
with murder, betrayal, sex, flying fish, living clothes, noodleworms, a
drunken emperor, a sports game so violent that only victors get to walk
off the field, and eight foot high dog named Killer, mad genetic
Sludge Slaves--and oh,
thousand little guys running around
shooting at each other (or more specifically, at our five
humans). All of this and more is wrapped up and neatly packaged on a
world called PLASM, where to kill your neighbor is
but failure to recycle him is a capital offense.
draw the armies of Zom soldiers;
cityscapes of strange architecture; droves of Plasmoids with weird
odd-numbered limbs, and antlers. When my cohorts threaten to kill me, I
just smile. I know they're just busting my chops. They love this stuff.
This is fun.
know it's part of the story. That's
what I told them. Actually the truth is far simpler than that....